Last month, Ubisoft announced that it would connect its long-running Uple and Ubisoft Club services to a free Uber-service called Ubisoft Connection; With the arrival of Assassin’s Creed Valhalla, the service (with its flag cross-play and cross-progress features) is now in full swing, and due to Ubisoft’s previous ambiguity it is not clear, cross-progress is not prohibited in single console families, but works across all platforms – including Cavat. .
Cross-progress outside of a single platform ecosystem is nothing new, of course – the preferences of Fortnite and Minecraft have been providing the feature for quite some time – but it is usually limited to significant multiplayer elements. This makes the implementation of Ubisoft a somewhat unusual infographic as it enables players to resume their savings elsewhere to spread single player-centric offers like Killing Valhalla.
However, there are some restrictions on what you can and cannot do in your cross-platform adventures, which Ubisoft has now explained in more detail in the recently published FAQ. The bottom line is that progress can be made from Xbox to PlayStation or PlayStation PC (or any other development of Platform Hop), in most cases the content purchased on one system does not follow anyone other than the same console family.
Purchased add-ons, for example, will be accessible in consoles within the same family with Valla’s Season Pass (a given cross-generation entitlement exists) but need to be repurchased on other platforms. For example, items that depend on season passes will be removed from your list when playing existing reserves on different platforms, but will be restored when returning to the original purchasing platform.
Similarly, Valhala’s premium currency, Helix Credits can only be used on the same platform (with members of the same console family) as they were purchased. However, any cosmetic item purchased using Helix Credit will be accessible on all platforms and is also true of all in-game coins and items during play.
It’s not entirely uninterrupted then, but the ability to re-save on any supported platform, even Cavats, is certainly a welcome one, especially since Ubisoft has already confirmed that the feature could be ideal for its new releases, including Hyper, Immortal Phoenix Rising and Riders Republic. Hopefully it won’t take too long before other publishers follow suit.
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