Warhammer 40,000: Chaos Gate – Demonhunters (which we’ll just call Demonhunters To leave the fingers of my humble editor) left little room for speculation during our last meeting. we knew that complex game took a very demanding route xcom-like, After only a few hours of play, it also became clear that the title was successful in this dangerous exercise with a certain panache. Now the hardest: confirming that the good impressions weren’t window dressing, but actually a bold choice of style haunted by the model. Firaxis Games, For this, we went to the depths of the galaxy to spend dozens of hours digging into the corruption, just for you.
The developers have implemented the recipe for success to the letter.
And the least we can say is that the universe is in an unnamed mess. There are four Chaos Gods working in this universe. one of them, NargleThere’s even enough teasing to spark a sector-wide plague. Ale’hatchingThis is his name, if the royal ship had been baptized it would have been time to commit the massacre didactic He didn’t put the tip of his nose in the corner. On board is you, the Acting Commander as the previous holder gave his life during the last campaign. There is also a small group of genetically modified elite soldiers belonging to the order of and above all gray knights, It is under your command that these knights in shining armor will ward off danger with futuristic swords, impressive cannons and great reinforcements of psychic powers.
Problem, the area is huge and you only have one small ship, which has been damaged from the previous campaign to make matters worse, to manage all this mess. We have to be strategic in order not to get overwhelmed by this galloping pandemic, and that is good, because it is the first pillar on which everything rests. xcom-like worthy of the name. Warhammer 40,000: Chaos Gate – Demonhunters That side comes out with respect. It must be said that there are things to plan on board didactic, It starts slowly with research to unlock benefits and bonuses to use in the arena, but soon you’ll have to turn to the performance of your machine if you want to make the move. Increase your team size, speed up construction, speed up research… Without being limitless, the possibilities are numerous.
Where Demonhunters is really generous is in the arsenal at your disposal. A complete device that keeps growing to such an extent that it is possible to recover it at the end of each mission. Even in the same category, no two things are alike. A perfect playground for anyone who likes to specialize their troops for hours (apart from aesthetic customization that should please fans of the universe Warhammer 40K, If the strategy aspect doesn’t pay off much at the start of the campaign, it’s clear that this aspect of the game exceeds our expectations in the long run, while still being largely agreeable given the genre. Let’s say the surprise is tops, by the amount of material offered by complex game and every element of this great whole has relevance Warhammer 40,000: Chaos Gate – Demonhunters, A good variety, which we also find in the eight sections of the game, is synonymous with a complete experience that respects the work complex game,
Between two preparation phases and a few random events, you’ll have to take the time to patrol the area to complete the missions that are up to you. For this you have to move didactic Try to reach different mission locations visible from campaign map and at regular intervals. Although it is impossible to go everywhere at once. For the rest, it is necessary to choose judiciously under the penalty of observing its operation.hatching growth in neglected areas While we appreciate this challenging format, recognize that complex game Simple and effective method chosen. this loop Gameplay That should surprise no one, more so than mission objectives that are quickly redundant and are generally content to invite us to destroy the source of the contagion.
Mission objectives quickly become redundant.
While it’s nothing to complain about, these are punctuated by more delicate narrative missions that notably involve boss conflicts. It’s not enough to go around in circles, though, as noted above. The interest of turn-based tactical battles lies above all in the different modes of play that can emerge from class/equipment combos, If he is clinical in his approach xcom-like, Warhammer 40,000: Chaos Gate – Demonhunters Makes every effort to impose its paw.
For example we see this in the desire to create highly modular battlefields where the destruction of bridges, covers and certain elements of the scenery can be used to your advantage. The same goes for the ubiquity of hand-to-hand combat or the possibility of inflicting substantial penalties on the enemy in the event of a critical hit. Without saying that Demonhunters comes out of the bondage in which it has locked itself, it must be assumed that the title has a small identity that allows it to escape from the state of ersatz.
complex game Essential goes in, it goes to his credit, but in doing so he forgets to take care of the packaging of his title. Warhammer 40,000: Chaos Gate – Demonhunters struggle to wow us on form, It is not for lack of desire to impress us. Except that it is precisely his ambition that costs him dearly. From what we could see it was flowing. Demonhunters Classifies cutscenes and close-ups well while the quality of its animations seems dated to us. The hero’s credibility is severely degraded while on the go. And even if the fights themselves avoid this pitfall, they still inherit camera angles that are a blur when it comes to action. Slow motion It means being stylish. We spent so much time watching the gallows behind the wall that we began to believe in a system of censorship, liberal in haemoglobin and fragmentation. These are minor issues. Not so with the game’s interface, which very (also) often lacks readability. Sometimes the predictable French translations don’t help navigate, but it’s often a useless avalanche of information that punctuates the title. On rare occasions, we even condemned the presence of bugs, mainly crashes. The kind of things that will eventually get patched, but still look bad when launching a new title.
This youthful error doesn’t stop us from welcoming Warhammer 40,000: Chaos Gate – Demonhunters, which must be said, as a solid alternative to the genre that embraces it. Although we secretly expected it, we didn’t expect it complex game beyond the tradition of xcom-like, In contrast, developers have applied the recipe for success to the letter, allowing rare spins to slip into only welcome innovations. In this, Demonhunters A breakthrough in the sense that it manages to combine the strategic dimension and turn-based tactical combat into a cohesive whole that doesn’t lack for challenge. A little giving back, but ultimately the amount of fighting styles of your knights and the many weapons and accessories capable of replacing this experience do not hesitate to give to their person.
You can buy Warhammer 40,000: Chaos Gate – Demonhunters from GamesPlanet for €39.99 instead of €44.99.
most
- The mix between strategy and tactical combat still works the same way
- A strategic dimension far from being stingy in possibilities
- Some imagination in the tactical part that allows him to stand out from the crowd
- exhilarating boss battles
- Great challenge in the management of emergencies in the sector
- terraformable map
low
- amazing gameplay
- Inadequate animations and cutscenes
- Bugs and other crashes
- Interface for review
- Slightly Repetitive Missions
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