Test Demon Slayer: Kimetsu no Yaiba

Demon Slayer: Kimetsu no Yaiba – The Hinokami Chronicles

Supports: PC, PS4, PS5, Xbox One, Xbox Series

Style: Arena Fighting Game / Adventure Game

Developer: Cyber ​​Connect 2

Multiplayer: October 15, 2021

A faithful adaptation of the original work, though there’s little fun in its gameplay

  • character design with small onion
  • Battle history and unfolding/staging faithful to the original work
  • anime voice actors
  • Boss fights (staged)
  • a good roster of characters
  • disjoint statement through collectible memory shards
  • Exploration phase without inspiration
  • Small variety of combos between characters
  • Some combinations are not very intuitive and difficult to execute

faithful as lassi

Video game adaptations of successful series are a gamble. In fact, regardless of the choice of developers to be faithful to the original work or not, there is always a great chance of disappointing fans.

Demon Slayer Kimetsu no Yaiba – Hinokami Chronicles decided to be as faithful as possible to the original and it is clear that this decision pays off. Firstly, the character design is very close to the excellent work done by Ufotable Studios on anime. Then, we get to the original Japanese and English voices during several scenes dubbed into story mode. In the end, the techniques and progression of the main fights are almost identical to the anime. What all this means is that fans of the series will find themselves directly immersed and feeling at the end being an actor rather than a spectator in this adventure. In fact, the fate of the heroes will depend on your skill during sometimes difficult battles against the main opponents of the original task.

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The story mode will let you live the adventures of Tanjiro and Nazuko in an honest but different way from their inception to the events we recently saw on the big screen in the movie The Infinity Train.

Only red missions are mandatory, but if you want to understand the full story you have to watch all the optional videos

Lassi can be left on the floor

While this loyalty makes it easy for fans of the series to immerse themselves in the series, I find that the game still leaves newcomers in the dark due to the very exciting storyline.

The story mode is divided into chapters that bring together the events of the original story by theme. To give you an example that won’t spoil much, Chapter 1 will take you through the selection tests to become a Demon Slayer. As you will understand, you will not play / live all the past events that are so important to settle the context. Otherwise, you’ll have to progress through the story’s adventure mode and collect memory pieces so that you can participate as you progress in these introductory events. It is very unconvincing and will no doubt leave newcomers with many unanswered questions before they have already finished several chapters and amassed enough memories.

Areas to explore are long successions of corridors

Lassi can be tired too

I also think that the structure of the story mode can quickly tire fans.. In fact, each chapter will force you to complete long phases of tasteless exploration between fights. It is in these stages that you will be able to collect pieces of memory and some yaiba points. Yaiba Points allow you to directly unlock memories without achieving the respective objectives. These objectives are sometimes very annoying, such as successfully completing a boss’s QTE or achieving an S rank in all fights in a chapter.

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Given the adaptation’s fidelity, fans won’t have much new scripts to put in their mouths.. In fact, having to collect and explore all of these events through this structure of memories can quickly become boring. In my opinion, the real interest for fans is in boss fights and multiplayer. The problem is, you won’t be able to run against the boss without completing the relevant chapter.

Kimetsu Points will come in handy when you can’t unlock a box through its objective

But the fight is on!

As you’ll understand, Adventure Mode didn’t particularly appeal to me. Luckily, Fighting game gameplay comes to save the day.

it offers Scripted arena fights against various opponents of the story, but also some battles against “small” anecdotal monsters to help you get started. Not being used to this kind of fighting game (like Naruto informed me to my ally Titics), it took me a while to learn the key combinations and combinations. I haven’t always found it super intuitive, especially when it comes to placing parries that allow you to hit 1-hit against trash mobs.

However, I found that the fights were too dynamic and economical for newbies like me. Parrying, dodging, attacking and skilling, or summoning your fellow character is enough to win most fights. Mastery of combos will be essential for the final chapters and multiplayer. I’m sorry that fighters don’t really have specific combinations. The visual aspect and the field of action are different but the key conjunctions are the same.

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About the Author: Tad Fisher

Prone to fits of apathy. Music specialist. Extreme food enthusiast. Amateur problem solver.

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