DLSS keeps learning and improving
NVIDIA DLSS now provides peak picture quality and performance in over 130 games and applications, and continues to evolve with the recent release of the DLSS 2.3 SDK. DLSS 2.3 makes even better use of motion vectors to improve moving object detail, particle reconstruction, ghosting, and temporal stability.
Several games have already been released with version 2.3 of DLSS:
- – Baldur’s Gate 3
- – fast memory: infinite
- – Cyberpunk 2077 (support for DLSS 2.3 will be added on November 16th)
- – Crysis 2 Remastered
- – Crysis 3 Remastered
- – deathloop
- – doom eternal
- – Farming Simulator 22 (Launch November 22 with support for DLSS 2.3)
- – Grand Theft Auto 3 Definitive Edition
- – Grand Theft Auto Vice City Definitive Edition
- – Grand Theft Auto San Andreas – Definitive Edition
- – Jurassic World Evolution 2
- – Marvel’s Guardians of the Galaxy
- – Rise of the Tomb Raider
- – Shadow of the Tomb Raider
- – sword and angel 7
DLSS is a unique, artificial intelligence-based super time resolution technology that increases frame rates while maintaining image quality at par with native resolution.
Spatial scaling for all games
For more than two years, NVIDIA has offered a driver-based spatial upscaler in the NVIDIA Control Panel, called NVIDIA Image Scaling, that provides better sharpening and upscaling for all of your games without being integrated by game developers. Is. With the new Game Ready driver for November, we’re introducing updates to the scaling and sharpening algorithm, while making it more accessible through the GeForce Experience.
The new algorithm uses 6 point filters with 4 directional scaling and adaptive emphasis filters to improve performance. It pronounces and scales in one pass, which is very effective.
This feature is available from the NVIDIA Control Panel and GeForce Experience, and includes an adjustable per-set sharpening setting from in-game lovers of the GeForce Experience.
NVIDIA also releases the NVIDIA Image Scaling Algorithm as an open source SDK that provides optimal spatial scaling and sharpness and works on all GPUs and platforms. The SDK is publicly available today on GitHub for all developers to integrate into their game.
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