Capcom sets Devil May Cry 5’s 120Hz support for PlayStation 5 • Eurogamenet

Downscalling issues with HDMI 2.0 TVs have been fixed.

Capcom has released a patch for the Deep May Cry 5 Special Edition, addressing problematic support for the unique 120Hz in the PlayStation 5 version of the game – as previously reported as Digital Foundry Coverage. In short, the problem is: if your TV supports 120Hz, the PS5 version of the game hard-sets the console to run at that refresh rate – even if you Was not Using 120H frame-rate mode. This presents a number of problems, the most notable being that many 4K TVs only support 120pz or 1080p or 1440p, which means the 4K-specific modes of the DMC5 produce a downscale output.

Even with the latest HDMI 2.1 displays capable of running full 4K at 120Hz, the game will have problems: Devil May Cry 5 will then run with an unlocked frame-rate, often running more than 600 frames per second, although the game is for ‘benchmarking’. Was great, although seeing that the RE engine was driven completely open until the system was limited, the user experience was not so good due to the unwelcome judge. The unlocked nature of the game applied equally to both the Xbox Series X and PlayStation 5, but Microsoft machine owners can dive into the console display settings and turn off 120Hz support, cap the frame-rate to 60fps, and achieve an overall smooth experience.

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This is. Devil May Cree 5: The Special Edition effectively benchmarks the next Rendric hardware across four rendering modes – and effectively beams with ray tracing on both systems. 60fps- Capable FPS on PS5 in target mode is no longer part of the game thanks to the new patch.

So what does the new patch of Devil May Cry 5 on PlayStation 5 actually provide? Simply put, the mode will be 120Hz Only Stay busy when you enable high frame-rate mode designed to target 120 frames per second. The refresh rate goes back to 60Hz using any other mode of the game, which means 60fps cap for those modes for use with HDMI 2.1 displays – and importantly, full 4K for users with older displays can only run at 120Hz at low resolution. The solution employed by Capcom here is effectively the same as seen in Codemasters Dart 5, which also switches display refresh rates, matching the appropriate performance modes with 60Hz and 120Hz outputs when you select them.

Digital Foundry shared its inquiries with the help of DMC5’s initial display when we first got the game – and it’s great to see the response on board and an instant roll out of a fix. And whether you’re gaming on the PS5 or Xbox series consoles, the special edition is a great representation of Devil May Cry 5 – it’s worth a try.

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About the Author: Tad Fisher

Prone to fits of apathy. Music specialist. Extreme food enthusiast. Amateur problem solver.

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