Lorian Studios, the developer of Gate 3 in Baldur, said in a previous update to the game that the Human Wizard Gayle was the most murdered NPC in the game, with a “team member kill-rate” that was four times higher than any other NPC in the game. But obviously he spreads other kinds of emotions, as Larian said in today’s update that he is also the most “romanticized” member of the team.
Gayle has so far been romanced by 33 percent of players, followed by Shidohart at 31 percent. Only 1.337 percent of players chose to sleep alone, which I think is an interesting reflection of how virtual boot-knocking has become an almost mandatory component of RPG. Lorraine is holding on to other statistics for the time being, saying “it could be fun if you shot it and guessed it”, although it also hinted that “Stan Memes” doesn’t reflect the actual data.
Other bits, including some data, including some spore-ish, so if you’re sensitive to things like this, you need to avoid:
- Number of Pet Players: 400,000 (Estimated)
- Players who wanted to steal the ring: 5.87 percent
- The players who earned it and ended up sucking a toe: 26.3 percent
- Players who jumped into the underworld but died instantly because no one thought of casting a feather fly at first: 40.79 percent (good job, everyone)
- Players who stood with Tiffilings: .4.75 percent
- Players joining Minthara: 25.14 percent
The final two issues relate to a major choice in the opening chapter of Baldur’s Gate 3 – I will not be precise on any issue, but for the benefit of anyone fighting to decide which way to go, the result indicates that “good overcomes evil,” Lorian said. .
The new Baldur’s Gate 3 patch creates a number of “cinematic tweets” that range from just starting to adding brand new content. Here are some examples:
He started getting crooked necks, and we made sure he didn’t have health insurance so we helped him a bit.
As many of you know, even though the Early Access content sometimes runs for a hundred hours or more (wow!), You still haven’t seen all the content, as new things have gradually entered the game. In this case, a missing cinematic. Where once it was dark, now there is light!
A certain song has also been ‘re-shot’ by our cinematics team, which gives you an excuse to find it again. Did you need one?
The update is now live, and it does:
Improvement
- Optimize overall sound settings to improve performance on lower space machines
- Polish has been added to several in-game cinematographies
- Opportunity index attacks are now properly hidden for invisible enemies
- Advanced timing of some tutorial messages
- Improving the use of skill selection in character building
- New tutorial messages on war have been added
- Listening to the dialogues of other players now shows the dice rolls of other players correctly
- The reason the webpoint is unavailable will now appear on the map
- Party members should now properly cancel their spell-ready status when switching to another character
Correction
- Fixes initial crashes for specific driver and hardware combinations
- After the expedition on Grove settles a business-related crash with Zavlor
- Fixes crashes in dialogs related to adding dynamic items
- Crush has been fixed in AI’s fight
- Fixes a potential crash with moving platforms
- Fixed crashes related to loading savegames during the dialog
- Fixes crashes when destroying multiple families with a single spell
- Fixes unload load resource related crashes (when a save is loaded or returned to the main menu)
- Fixes a blocking problem when someone joins during the level transfer
- Fixes a blocking problem when the dialog starts when someone leaves the game
- When another player is stuck in a “dialogue” state, the host is no longer able to save
- Fixed players get stuck in the same dialogue inside the camp after choosing to fight Minthara
- Static characters get stuck in animation if the Prestast spell time is down
- Static characters are not in the correct position after loading
- Fixed talking and not being able to talk to team members after being summoned to the loom
- Fixed not being able to use some spell scroll outside the spell slot
- Rare problems have been solved for players who have no profile at the beginning, need to select or create a profile
- Fixed quest markers do not display correctly when multiple markers point to the same thing or location
- If the player has already completed a long rest the Tiffelings celebration does not proceed properly Fix
- Determines the physics of the nautiloid door again after storage and loading
- If he stays home during the fight, the steady Ethel is not running his attack
- Fixes a few small bugs related to in-game cinematics
- Spell out invisible characters without targeting them
- Fixed summons from non-owner items,
- Battle drums fix goblins that are not used properly
- Fixed issues with LockPick progressing going out of sync
- Screenshots of static save games being very dark
- The fixed spell is not playing correctly in multiplayer
- A long black screen is fixed if the dialogue starts with the joining of another player
- During the fight the stationary jeweler begins the dialogue
- Fixed audio settings not being reset when switching profiles
- Fixed not being able to switch the character correctly in the trade window
- Improves navigation Fixed not being able to click through the view you see
- If Lathel was never hired, Geith mistakenly became hostile to Fix
- Fixes additional re-articles when using an inspiration point
- Fixed inspiration points are not able to go up after using inspiration points or receiving another
- Fixes a problem with the entrance to the hidden vault closing again after the puzzle has already been solved
- Fixed an item being marked as not being set correctly
- Fixed being able to select summons in the trade window
- Fixed Jarial Tiffling Scholars are not able to maintain the level up to 4 levels
- Color tools for creating specific characters
- Fixed characters sometimes fall off the running platform
- Several animations, including the torch, fixed the problem
- Misty is determined to be able to select invalid targets for step efficiency
- Hidden summons of other players fixed at not seeing at all
- Fixed group members are being rearranged to separate characters in the group and reconnect
- Certain tools still generate sound after uncopping
- Fixes several texture and skin problems
- Several minor localization issues have been resolved
- Fixed minor issues with action logs
Prone to fits of apathy. Music specialist. Extreme food enthusiast. Amateur problem solver.